ACM Transactions on Office Information Systems. "Petri-net based hypertext: Document structure with browsing semantics". "Intermedia: A case Study of the Differences Between Relational and Object-Oriented Database Systems". In The Art of Human Computer Interface Design, B. 1990 Guides: Characterizing the Interface. Oren, T., Solomon, G., Kreitman, K., and Don, A.2003 Twisty little passages : an approach to interactive fiction. "Canyons, Deltas and Plains: Towards a Unified Sculptural Model of Location-based Hypertext Proceedings of the 24th ACM Conference on Hypertext and Social Media". 2009 Clean code : a handbook of agile software craftsmanship. 2016 Getting Started With Hypertext Narrative. 2008 Mechanisms : new media and the forensic imagination. "Siren Shapes: Exploratory and Constructive Hypertext". "Exploring (the Poetics of) Strange (and Fractal) Hypertexts Proceedings of the 23rd ACM Conference on Hypertext and Social Media". "The AMAS Authoring Tool 2.0: A UX Evaluation Proceedings of the 25th ACM Conference on Hypertext and Social Media". 2010 Growing object-oriented software, guided by tests. Prentice Hall Professional Technical Reference. 2005 Working effectively with legacy code. "Set, check, or gate? A problem in personality stats". "AH 12 years later: a comprehensive survey of adaptive hypermedia methods and techniques". "Uniform Comparison of Data Models Using Containment Modeling". ECHT'90 - Hypertext: Concepts, Systems and Applications. 2010 The shallows : what the Internet is doing to our brains. "Higher Level Hypertext Facilities: Procedures With Arguments". European Conference on Hypermedia Technology. Bernstein, M., Joyce, M., and Levine, D.Proceedings of the 21st ACM conference on Hypertext and hypermedia. Proceedings of the fourteenth ACM conference on Hypertext and hypermedia. Proceedings of the 13th ACM Hypertext Conference. Hypertext 2001: Proceedings of the 12th ACM Conference on Hypertext and Hypermedia. "Card Shark and Thespis: exotic tools for hypertext narrative". 1995 Conversations With Friends: Hypertexts With Characters. 2012 Memory Machines: the evolution of hypertext. "TouchStory: Combining Hyperfiction and Multitouch Proceedings of the 24th ACM Conference on Hypertext and Social Media". Atzenbeck, C., Bernstein, M., Al-Shafey, M.Storyspace is a tool for complex, interlinked narrative, both fiction and nonfiction. Twenty years ago, the original Storyspace ushered in the era of serious interactive writing with works like Michael Joyce’s afternoon, a story ( “a graceful and provocative work. utterly essential to an understanding of this new art form” – Robert Coover, NY Times Book Review) and Shelley Jackson’s Patchwork Girl (“A cult hit” – The Village Voice). Now, Storyspace has been updated, extended, and reconceived using fresh technology and design. Storyspace 3 works with existing Storyspace files and creates new Storyspace documents in a robust, state-of-the-art XML format. Legacy Storyspace work immediately takes advantage of Storyspace 3’s outstanding new typography. Storyspace 3 works seamlessly with Tinderbox, with which it shares files. Tinderbox is designed for making, visualizing, and analyzing notes, making it ideal for the early stages of ambitious projects. Storyspace is designed for writing and reading interlinked narrative many writers will move freely between Tinderbox and Storyspace. Storyspace 3 is a tool for writing and reading hypertext narrative, for fictional and nonfictional stories told with links. Long the tool of choice for serious hypertext writers, Storyspace now offers new features, new tools, and unmatched elegance for handling complex stories with ease.įrom the earliest experimental hypertexts, writers have learned that simply linking pages together isn’t enough. What works in small web sites leaves readers wandering and adrift in book-length environments. Storyspace solved the problem back in the 1990s with guard fields that activate and disable links as the reader moves through the document. This feature works more as a safety net toward creating consistent and qualitative. The owner is responsible to review all the entries, suggestions, and modifications made and eventually decide whether to approve, edit, or discard them, as illustrated in Figure 10b. Storyspace 3 supports classic Storyspace guard fields and extends them with a new, easy-to-learn syntax that adds lots of power and flexibility. Buy Toy Story Space Ranger Cotton Buzz Lightyear Duvet Cover Set online for only 69.33/ea at Atlantic Superstore. The Storyspace system allows describing stories that span museum objects. You can mix old and new guard fields freely.
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